#don't think this is really spoilers but I'll tag anyways
Explore tagged Tumblr posts
re-shouto · 2 years ago
Text
no, you don't understand, I have waited two years for this ever since chapter 290 for one reason, and one reason only: Kaji Yuuki. Dude is a master at playing breakdowns just look at his casting. even the "hah?" and the grit teeth - so fucking satisfying. his begging!
but damn the animation did not hold back either. every scene nailed perfectly, even the one where he's clenching his fists. and the tears in his eyes right at the very end: !!!
us Todoroki fans served well tonight with the Bakugou and Dabi fans. Uraraka and Toga fans too
127 notes · View notes
bacchuschucklefuck · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
class swap design masterpost for convenience (from top to bottom: bard!riz, cleric!gorgug, sorcerer!kristen, barbarian!fig, artificer!adaine, and rogue!fabian)
#dimension 20#fantasy high#fhfy#fhsy#fhjy#riz gukgak#gorgug thistlespring#kristen applebees#figueroth faeth#adaine abernant#fabian seacaster#my class swap stuff! oh yeah I think I got a tag for that I'll call that#fh class quangle#gna slowly go back and get that tag on relevant posts too. for organization's sake#even tho I didnt really intend this blog to be that kinda blog lmao. we were all just gonna be out here dealin with that at our own pace#anyways uh! they! u know all the lore for the designs already I put em in tags. but otherwise this also collects like the#color keys kind of for these. mostly the things that change between designs#doing this did make me realise half of these are a Lot more consistent in color keys than the other half lol#like kristen's palette stays pretty much the same. and fabian's. the hit's mostly in the construction#a lot of this is overall like an exercise in remembering what high schoolers would actually wear and how to work in Costume pieces#on this point at least I straight up have No relevant recollection lmao all the basic education establishments I went to have uniforms#and outside of school I was. well kind of a shorts and tee guy. so#on that topic I feel like fabian's is the furthest stretch lmao. like if a guy in high school wears the same bright yellow raincoat#to school every day that's like. people would Not like that guy. fabian really is saved by being cute and a rogue#he will still have stans when he's deep in his fishing arc in junior year he's the manic pixie dream bf#anyways uh. things to do! stuff to get done. sleep first tho. have a good night lads#I have not caught new nsbu yet! seems I mostly catch them like two to three days late nowadays.#so please uhh. don't reply on my posts with nsbu spoilers? we are all excited and having fun but that's rude#ok thank u. signing off for the day have a good night#!!
2K notes · View notes
cutiesigh · 6 months ago
Text
Tumblr media
❤️🖤🩷
Wuthering Waves has taken over all of my free time recently, so here's a sketch of Scar!Ren I originally shared in da 14DWY Discord!!
#14 days with you#to be tagged later#Sometimes a team is just Sephiroth; some random flower girl; and a dragoon from FFXIV#Like....... Look me in my eyes and tell me that one of Jiyan's abilities isn't just stardiver /silly#Anyways!! Sharing dis on my main only because it's just a sketch and doesn't feel ''official'' enough for da 14DWY blog#If I come back to this piece + retouch/put more effort into it maybe I'll reupload it there instead#But ya!! Any inconsistencies in Scar's outfit is because I was too busy staring at Taoqi <3#There was also absolutely no rhyme or reason as to why I drew Ren as Scar specifically too—#—Other than the fact that he WOULD rock da onigiri strip (RIP T_T) /ij /silly#Plus I was going to draw [REDACTED] as (WUWA SPOILERS AHEAD!!!!!!!) Geshu but?? Babes I don't think the timeline works out??#I really saw the marks in the same spot and was like “oh!! they're the same person :3” LIKE GIRL NO?? This is what happens when you skip cs#Geshu is still my number 1 next to Taoqi though (in terms of design) <3 I have a type teehee#Mayhaps I will draw [REDACTED] after all...... (It's currently 3pm and I'm nowhere near my tablet)#Also also!! A treat for those who've read this far: Day 3.5 will be made public very soon!! It's pride month n I wanna celebrate—#—With everyone's fave demi/pansexual enby (who sometimes does a bit of stalking) (as a treat) (he's a yandere)#Violet's birthday is also June 10!! Early birthday gift!! Yippeee!!#Ok I'll shuddup now <3
2K notes · View notes
brynnmclean · 6 months ago
Text
saw a post questioning shipping Senua and Thórgestr and started to reblog it with a tag novel-- felt weird about doing that since this is lengthy and potentially derailing, so making my own post instead. Spitballing under the cut:
First off, any time someone is like, "the real reason people ship this is because they find the dude attractive," this is SO funny to me as someone who doesn't find men attractive IRL and has fiercely loved Senua since I played the first game, like-- actually I find the dynamic between those two characters to be compelling and interesting precisely because of all the baggage between them re: their backgrounds, the rough (put mildly!) beginning of their relationship, all the things they don't talk about, and them finding a common enemy/common ground to work with. The explicit parallels between them stated in-game scratched an itch in my brain. The minute they pointed out the dark rot on his arm, it was like, "oh! hello there! NOW I'm interested in whatever your whole deal is" for me. Also, idk man, I too would follow Senua around after she knocked me into the dirt and then showed me a way to fight the giants that I very much wanted to fight instead of appease.
The idea that Thórgestr was part of the Orkney Raid that killed and mutilated Dillion is VERY interesting food for thought, even if I don't personally have that headcanon (surely there are more viking raiding groups than just the Bjorg). I think the Furies or the Shadow said something similar about Fargrimr (his kin murdered yours, you shouldn't save him, etc.) so I completely get that line of thought, but I think the game left it ambiguous enough that it's up for interpretation. Would I read fic with that premise? Yeah, I'd check that out. Could Senua forgive Thorgestr if his people were involved? Sounds fun to explore.
If (ha, when?) I write fic, I'd have to think more about it especially wrt timelines, like when did the Bjorg start specifically raiding for slaves for giant food sacrifices vs. killing people for resources and wealth? How far off are we from the old gods "dying" and the volcano erupting? Was it indeed a different group of raiders who made a deal with Zynbel, attacked Senua's home, and made the sacrifice at that time to Hela?
At the very least, I think there's a time jump between the end of Hellblade I and the beginning of Hellblade II since Senua wasn't alone on that slave ship and at least one of the (brief) survivors knew her by name. I wouldn't mind exploring that gap of time, too.
In any case I do agree that it would take a VERY long time for Senua to consciously catch feelings for anyone let alone Thorgestr with all their collective baggage. The idea of them having a relationship beyond friendship in the far off future of an AU where he survives is the only one that can make sense in my brain, personally. It would take time! Time they didn't get in the game! But I think there are a lot of different roads that could take, and some of them might be healthier than others. Shipping them certainly isn't forgetting or excusing what happened to Dillion-- or even mutually exclusive from still shipping Senua and Dillion. Or, frankly, also shipping Senua and Astridr, because I can see that ship too.
One of the nice things about all the details Ninja Theory didn't expand upon and that they left that ending so open is that the sky's the limit. I'm VERY interested in seeing fandom tackle this game as we get farther from the initial release.
#kate plays hellblade#senua x thorgestr#a friend did laugh at me recently and say there's always a weird guy i latch onto and i laughed back and said i'm a boy in my brain#i think i've felt that way forever and it's still true. i DO gravitate toward male characters#especially ones who are a bit starry-eyed over their female counterparts#anyway that's not what this post is about#it's more of me throwing thoughts out into the ether because i don't have the energy or time to write fic yet#but i am Thinking About It#what happens after the story left off? what if we changed ONE THING and gave them more time#i stopped using accent marks midway through this sorry i'm typing on a computer. my phone would catch them but alas.#i can't remember my video games tag#senua#thorgestr#hellblade#senua's saga#i'm really just excited to talk fannish things about this one#the first game was so neat and tied up that i felt no fannish inclinations beyond loving the game#but there's SO MUCH ROOM HERE with this second one#delightful#i'll read all the AUs even the sad ones#when it comes to thorgestr and senua i think thorgestr fell first and pretty hard but he doesn't talk about it until senua starts opening u#i really think those two are made for a glacially slow burn#maybe not if she becomes the tyrant seer. loved and feared.#could be quick and very unhealthy. ALSO compelling to me!#senua's saga spoilers#to be safe#these tags are about as long as the post. i'd better quit while i'm ahead.#hertan writing tag
37 notes · View notes
peridots-pixiwolf · 2 years ago
Text
Highly doubt I’m the first one to point this out with seven months since act II released but. y’know the sentient terminal theory from the p-1 entry
Tumblr media
[Start ID. An ULTRAKILL screenshot of the terminal at the end of the level 5-3: SHIP OF FOOLS. It has been tipped over on its side from the Leviathan capsizing the ship, and its Tip of the Day has been replaced with the word “Ow.” End ID]
298 notes · View notes
cyanide-sippy-cup · 3 months ago
Text
Tumblr media
So, Book of Bill, huh?
19 notes · View notes
plushee-cant-draw · 2 months ago
Text
All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
18 notes · View notes
chocolate-cream-soldier · 1 month ago
Text
-.-
#i am reading some stuff in the agatha tags#i know not a great idea#i just thought since I've been enjoying the meta posts atleast some of them I'll just keep a lookout for it#but as usual#the bs comes through#i have not seen one person who is mad coz agathario not been the focus#so either I've blocked all the idiots#or more likely people are preemptively policing others#which i guese is bound to happen but boy does it annoy me#i really don't care about them being endgame or getting happy ending or whatever#i felt the fandom as a whole also understands that and are just enjoying the ride#it's still mcu#we can be cautiously optimistic but especially with a story like agatha's#and her and rio's relationship being actually labelled as romantic antagonists#i fail to see how people even think that it's going to end as them getting some sappy happyily ever after or something like that#seriously do people really think that's in the cards#or it's just some wishful fanon thinking#i just want to enjoy the show as a show with all these interesting women characters#maybe i am alone in it but from what I've seen atleast on tumblr it feels the same for most of us here#i dunno what happens on other social media sites and i also actually don't care#it's always been like that especially wlw queer ships so yeah it kinda irritates me#i think i need to filter better and try focusing on the artsy stuff#anyways i am wondering if they will release teaser for next epi or not#I'll prefer to go without knowing anything tbh it is kind of exciting to experience it fresh without any spoilers#lets see#in the meantime i am rewatching the show and getting evermore obsessed with agatha and to some extent rio ha ha!#i am posting too much u can tell i am very invested now ...anybody want to pull me out? no? okayyy..down the road I go...!#i am so gay dude...fml#tag ramblings#for ts
4 notes · View notes
angelic-guardienne · 3 months ago
Text
Just beat Final Fantasy V. The ending had me emotional!
2 notes · View notes
outeremissary · 2 years ago
Photo
Tumblr media
I may be late but I never forget. Two months ago @dmagedgoods tagged me to fill this template out and at last I finally have. I’m... not much of a digital artist, so I’ve tried to compensate how I could. Unfortunately, resolution issues may undermine my efforts. I did my best though!
Due to having been tagged on this two and a half months ago I will not even be making an attempt to send this anywhere.
45 notes · View notes
firebirdsdaughter · 5 months ago
Text
I'm divided…
… I like Rukia getting something to do, I like the Kuchiki sibs plus their idiot, I like that she was allowed to hold her own despite this being a 2000s shonen manga, you know what I mean. Like for what it was many of the women in BLEACH made it through fairly well and I like that. I like Rukia being cool, I like her Bankai, I like it.
But at the same time… Like I get why it was her, and I like it, and I don't so much mind as… Well, I just kinda wish that Renji had gotten to kill As Nodt, since he was the one who actually had to watch Byakuya get maimed like that? Like obvi Rukia deserves a shot too, like I said, I understand it being her and I don't mind, I just kinda would… Also like to see a reality where Renji got to do him in.
Not necessarily in canon, bc yes, give Rukia more to do? Like I just want an au where Renji got him. Them. Finish what he tried to start before getting punted.
It's like I like the way it was and I wouldn't actually change it bc we always need more women being able to fight on their own, and I liked what was done. I loved Byakuya just showing up to get his bankai back and then leaving the rest to his sister, I love love love her getting Bankai.
I just. Want to see the version where Renji gets a go at him after having to watch that.
Like I don't want to write it myself, but I want it.
3 notes · View notes
sunnova-art · 1 year ago
Text
Stray Gods is so good but I have no idea how it took me so long to notice that Grace is Laura Bailey. I watch crit role for years and I couldn't recognise her voice lmao
16 notes · View notes
unproduciblesmackdown · 1 year ago
Text
i think i've only seen a soma playthrough twice and the first time i didn't absorb it great lol but upon just some light brushing up (incl a short article that was one of the few results that cropped up when i was like "show me the images for 'soma's save feature featured fisting, right' (yeah basically)") it's like, it's always fun when you're just left with a lot of room to Interpret Themes and unsurprisingly at this juncture i'm lasering in on just, like, the matter of [the self vs the other] via this premise that basically people can just make a copy of their Psyche at any point (but needing to find a new & different Soma in which to upload it but like, largely setting that aside when In This Scenario the new bodies don't affect their minds / sense of self at all....except for when they sometimes do? or maybe not. the like glitchy monsters are just kind of WAU automatons, right. and the people are all able to act / communicate themselves as people, though they might be affected by like, existential crises over the goings on) wherein like....the protagonist can Split In Two* at a few points via the psyche copying/uploading, and then the game Follows the copy that will be continuing to advance the plot, and the version of the protagonist we Were following is now An Other even though it's like, that was The Self (at least insofar as that was our first person pov player character) up till just now. and the protagonist can Know like, yeah that's You right over there also. and yet iirc from like, yesterday's light research, in the first instance he at least gets the Option to kill that Other/Self who was, up till just then, the Self to us too, if that makes him feel better abt the existential crisis, or at least discomfort, enough to like, keep moving right along lol (speaking of. just the other day i was like "adagioly onomatopoeiaing the opening banjo strums of rainbow connection from the muppet movie soundtrack does so much for me" and then i learned it was the anniversary of its theatrical release. hell yes. also memorably once when like marinating for hours in a general malaise & failing to find the wherewital to get up i was like "haha oh wait. i'm playing the song 'movin right along' from the muppet movie in my head. okay" up & at em)
anyways the fisting article (which, i was wondering what thoughts it would have on that truly interesting facet of the game. mostly it posited that the uhh sphincteresque penetration of it all would be Typically considered to make cishet men anxious / threatened / vulnerable, and notes the protagonist (hypothetically a cishet man) is indeed trepidatious about it, while also arguing he markedly Doesn't really hesitate in shit that hurts or endangers others in the course of his shit (though ig that can also depend on the player? haven't really rewatched it recently enough to know how much his dialogue adds to [as a character though he's making it clearer he just wants to cut a swath through your shit asap]) and also questions whether the game thinks of (or, from their argument, knows of) the protag as pretty sphincteresque himself. and like yeah probably imo lol like thee ending being what it is, and as far as i know no like Multiple Endings like in amnesia series* stories usually, and thus more room to have a protagonist who talks to characters in the present and i think like, without the ability to choose what he says
anyways that the protagonist can Understand like, hey see that guy over there, that's literally also you rn, and yet he can [Not accept that] in one case such that he'll kill that Self for "his own" Self's comfort really, as the fisting article expressed, to continue believing he is Unique and the One True Self, the only Real [himself]. when, to be sure, the game Could have kept the first person pov on that version of him we'd Been up till then, and had that pov of the one killed. or maybe left behind in another instance, i don't remember all the "transfers"....catherine Explicitly explaining that only the copy/upload format is possible, Not Transfers, making sense what with like. her magic brain scans that can can wholly parse & store your Psyche data, whatever that'd be like, definitely not being meant to, say, Extract the person's Psyche from their living human body upon doing so. while the ending's drama comes from the game Now staying with the version of the protag who'd been our first person pov character prior to that "transfer," who is Again like "why am i still here" despite having the "it's not actually a transfer" explained, b/c This version Just So Happens to be the copy of the copy of the copy like simon(4) or (5) or whatever and ofc can't have been the one(s) already just left behind somewhere back there in the complex or he wouldn't have been able to be at that point in the first place. and then "killing" catherine b/c he's so pissed, i remember it as him hitting whatever device was her effective Soma, but the article i think suggested she just got too stressed in turn and that Output fried the device. while, of course, post credits shows us their "transferred" selves just fine chilling in the ark like whew glad all that's done with
anyways just getting around to the fact of how it's easy to land on catherine as the center of the game....and of course she's the one really Not having crises over [my god, copies of my Self] or others' selves or what all, having even less of a usual Soma than simon but rolling with it, and evidently having already fully absorbed her Self as a distinct version from her original Self, despite having the same links to her that make simon or anyone else who's been copied into whatever other Soma feel like he's continuously been Himself(tm), the one true Real Self he's always been....and like, naturally catherine being the one behind the entire project of [what if we copy/paste people's psyches into a big ol mmorpg server & shoot it into space so that Maybe something can happen with them / in a way they can continue to exist] so she's Been thinking of, you know, being separate from these Selves turned Others who you'll jettison into space beyond even the body of the earth. unless it's supposed to stay in orbit lol i do not remember the details....and ofc like plenty of other people are like wow that's Fucked Up or it's Not Us and like, the latter sure is true with with the [copying, not transferring] element, but also the former is more choose your own adventure (interpretation) when the game isn't about like, and the simulation Is fucked up, or there's any element of distress or dissonance to existing on the ark, though you can't really know that until the post credits scene confirms you're just hanging out for real....which, that article was also going in on the character who's on this quest to kill the WAU as like "the versions of us it makes isn't Real it's Corrupting" and like, arguably the WAU as just kind of, naturally, something capable of growing, and doing so, and the real problem seeming to come in with the [doing whatever for supposed safety but superceding/supplanting/displacing autonomy in doing so] like, people who did not agree to whatever was done re: their Somas or they would've remembered & been like yeah i'm hanging out as a robot now, or a goop guy, gunk [YES], etc. but separate from that obvious issue it's like, my guy, You're a copy made by the WAU now lol, you're your whole person that you are, with the thoughts & feelings to decide you wanna go on a quest to destroy it, and whatever capacity to pursue it....either way i think the game makes it clear enough the WAU is a Neutral force exercising no conscious discernment, it Is a body, or it's some body (once told me) anyways lol, though i guess i did just go "those Monsters that can chase you are just wau manifestations right" so that's getting kind of complex lol, but even that can be taken as, like, it Mimicking human's shapes & bipedality & other external characteristics, i guess, and just the way an overall theme can be [hmm where's that division between the soma and psyche, machine and ghost] the WAU has been expanding and making various forms of itself, and of humans, and that's also an element of the fisting that starts out as a fingering and can end with having to leave part of yourself in WAU's core if you have completed the choice to corrupt & destroy it, that Connection and Interfacing is required, with increasing [get it in there] required as well though there's no given clear in universe reason why (w/my theory here being: just the Themes of the increasing interaction / reducing Boundary)
where was i going with this. idk naturally there's people like "well you don't have to see the wau as evil or at least required to be destroyed" like yeah one can imagine the case for that, wherein again this one guy's hypothetically mad abt like oh it can't be Us it's making, like, brother in christ You are here as You are b/c of what wau did, if you don't think You're legitimate enough, how can you be dead set on pursuing any decision you make. but also the lack of autonomy wherein wau has (probably? again would have to rewatch) killed people to transfer them to a less fragile soma, but a) also maybe it's just acted when people were already dying / killed from other causes, and naturally there's the Everyone There Doomed To Die Fairly Imminently factor and b) that [wau's neutral / purely soma no psyche (or is it. etc)] aspect that is that classic mixup of wau just acting on its programming in a way unintended by its programmers re protecting life and c) i think WAU can sure be interpreted as a parallel counterpart to the ark project, where people agreed to the latter, & get to chill with simulated bodies in a simulated world, versus the WAU being that [body, world, realm of physical existence] which is funky & Not like a cool nice recreation of the usual world & is also at the bottom of the ocean, but it's sure trying to extend the existence of ppl's psyches by shoving them into whatever robots or slapping together parts or propping up their original body or what all, i don't remember that many of the characters encountered
Anyways Back To Catherine For Real. i'd forgotten this element completely, but that when catherine finds out her original self had been killed by crewmates (lol. amongst) for being set on carrying out the plan for the ark, Her Project, (i.e. launching it into space (risking that launch going incorrectly) vs keeping it on site at the bottom of the ocean here (theoretically less risky, according to at least the crewmate who killed her about her insisting on launching it anyways)) and catherine's copy / now alternate self comments on being like, a bit disappointed And surprised b/c like she says "i knew they didn't like me, but," like not thinking that dislike would lead to a semi accidental killing her (where apparently the guy who killed her may have been wearing the like powered diving suit w/the extra Strength to operate in the water pressure, like oh didn't mean to hit her That hard. in a different soma already) and seeing other ppl (not in universe) commenting on how it sure did seem to be culmination of like "the way others treated her" and how catherine always mentioned like, never having really had friends including as a crewmate here, being an Introvert....in fact, now i'm remembering that catherine doesn't even say "i knew they didn't like me, but" but rather something very close to "i know i'm not easy to like, but" like, aaaugh....like, as ever, a character or a Real Life Person sharing any particular info like "i'm [xyz]" Isn't Required for just trying to always not be ableist and to always treat other people as people even if they don't "just be normal" correctly enough, supposedly. rather than [what is "just being normal" is Correct & Good and you do Not need to undergo a continuous lifelong journey of in fact questioning this & navigating & learning how to communicate & interact & relate, you just need to fleetingly muster some superficial unhelpful Bonus efforts sometimes when you encounter the rare "exception" like someone who hands you their License To Autiste and you can let them keep their fidget cube and continue treating everyone you encounter ever organic aba style]....like, naturally in the game there's no twist where catherine turns out to be Evil or even antagonistic. she's like, patient, encouraging, friendly, helpful all throughout. she's also, ofc, simon's only guide (adding to the suspense of that [my god. my only guide was evil, and/or just my antagonist now anyways]) so he doesn't really get to pick someone he'd Like more. but that like, lifelong matter of why catherine doesn't Get to have had friends. that even as this professional associate she's treated differently, and worse, b/c you have to personally like someone & find them charming & je ne sais quoissy to Not be worse to them? it's fine to be shitty until catherine can, say, say "i've noticed you're being kind of shitty. it's probably b/c i'm autistic, officially, which i'm choosing to share with you & am now presenting my license about it, so maybe be cool about it" and then and only then go "oh ok" and Make The Exception rather than shifting your entire shitty Rule (they also would not actually really make the exception. "shoutout" too to the concept that, of course, it's actually Disrespectful to stop hating autistic ppl b/c you should treat them The Same as anyone else, and you're bringing that organic ABA all the time as part of your "just be normal" ethos life, so be sure to keep being an asshole to them & double empathy probleming putting all the depletion, extraction, punishment, losses, harms on them and all the rewards on yourself)
and like, catherine being killed b/c she was this Body who was going to take away the ark (her project / creation, which she was also just insisting on following what'd always been the plan for) wherein like, even if this guy didn't mean to kill her, he sure did after lashing out at her, same as happens w/simon in the end....and catherine also failing to be thee most "normal/default" version of a person as well by being a Woman, and probably not white either, and, of course, a nonwhite woman, also making her that much more vulnerable to being Out Of Line(tm) by just like, existing as a person & trying to do her shit, though misogyny, racism, orientalism or the like isn't explicitly invoked or especially implicitly hinted at that hard either, but it's like, how does this [scifi magical realism set in the not That distant future but material made in the way less distant past, i.e. all intents & purposes modern / current day of: in the 2010s] have Relevance beyond "would that be fucked up or what" type Invention that doesn't map on to our experiences at all....you don't Have to read into catherine twice being killed by a man who's lashing out b/c she's not delivering what he wants, but you sure don't Have to Not and be like "this is definitely No Misogyny world" like they're still being implicitly ableist b/c she's just not deemed Winsomely Likable enough, she's internalized that with that "i'm not easy to like" framing, why assume a premise of [misogyny is over] [racism is over] etc. whilest soma doesn't really proffer any scenario of like "oh if it weren't for our being able to perceive our designated Physical Differences in our human bodies, all that oppression would be over," that's not being explored even in the specific situation of its plot in the first place; people on the ark seem to have the simulation of the same bodies they originally did, ppl Can retain like, how they'd move, their voices, their sense of their bodies: elements of their physicality. and, you know, whether one even supposes there Is any meaningful body/mind division, though in soma it Is this premise like oh yeah we can digitize your psyche perfectly okay, such that your copy would experience no disruption in that Sense Of Selfness, which is what makes everything particularly like, whoah, and [wow this is just like soma] whenever something kind of invokes similar enough What Ifs but probably less engagingly lol....while also soma is flexible and spacious in letting you interpret shit, you Can defer from fisting wau to death, you don't have to be like "it's so true. thee horrors" abt the Copies Of Selves, who really just become Others to whatever now-other versions of that person, i.e. how catherine, who, as the person who wanted to scan copies of ppl's psyches & put them in a just chilling simulation server launched into space for the Chance of being copy/pasted elsewhere eventually and the chance for the participants to Exist in some form Now, and who did so, is never like, shocked or freaked out by the notion / reality of these copies' existence even though she didn't set out figuring any scans' uploads would end up on the ocean floor stations, she's not aghast & distressed in the end when after having uploaded her latest Self data to the ark & launched it, she's also Not on the ark and Still in the eventually / doomed ocean floor station, even if it's a bummer, b/c she has already just accepted That's How It Works....this [her] was not going to experience being Transferred, like she's Been saying, like she again tells simon while he's blowing up abt [why wasn't i transferred]....just clearly being an example of like, not everyone is like horrified and freaked out and like "that's fake &/or wrong" and you don't have to decide she's incorrect for being Like That, i.e. like, yep, this is the situation, i know there's the me who was killed and the me on the ark and the me here, and i know also we're also for intents and purposes separate people
all that is to say, like, yeah the Scifi What If specific [you can copy/paste your consciousness into a different soma] is there, but also you can be looking at it as just this like, pushing to thee limit of the Self(tm) and the Other(tm) insofar as imagining yourself, as the only Internality / Mind / Selfhood you have access to, as The One True Real Self and all Others as mere somas/bodies, whether you take that to as dehumanizing an extreme as you can or you just put some double standards on Others / treat them as lesser/less Real, or oh but just Sometimes, in Some Cases, which is fine and relevant to anything, rather than what's fine and relevant being to always be aware that everyone's Otherness is a matter of perspective, you're the Other to everyone else, everyone is just as The Self as everyone else, You Could Be That Other, that other Is [you] to themself, you are the "that could be you" to them....with soma, it can just be elevated to "that Other WAS you from 0.5 mmsec ago, and continues to be them, b/c they didn't experience any disruption in their existence, though now you're both in different situations of: different locations, different bodies, the awareness there's that Other Self over there now, possibly the difference of killing that self you were just copied from so you can go on feeling like the One Real Self"....but wherein like, that's just like, [What If: you Were able to wholly & accurately Know the self inside an Other? b/c it's you from 5 min ago] of like, scenarios like [what if you time traveled 5 min into the past] except wherein that case there's usually the efforts to Resolve(tm) the timeline of that One True Self one way or another, ultimately. or is there. obviously who's positing that soma is the only material to be About the "whoa lol. me as an other" concept made scifily literal or anything
anyways that like, it creates that situation wherein one Can point & go "literally literally me" but also simultaneously one Can go "that's Not literally me arrrgh" or "that's also Not literally me, matter of factly"....simon's wrangling with the Othering of his One True Self, but he can also Know, should he choose to shift to that perspective, that all the Others who aren't alternate copies of him are all Another True Selves, An Other True Self even, though ofc as per the nature of not having a collective consciousness, he Doesn't Know the accurate whole of their psyches b/c he was not ever [literally them], but he doesn't need to to know they're just as [a whole psyche in there] as his own have been. original catherine with her fellow original crewmates being othered enough by them for the dehumanization of treating her worse, her being isolated, that indeed her being killed doesn't feel separate from all that by her or by anyone else, just an escalated extreme final fatal manifestation of it, b/c nobody ever liked her in the first place and then she became a (psyche Piloting a) body getting in the way of what one guy with amplified strength at that moment wanted from the project she made to let others' psyches keep existing in some way, which was deemed valuable enough by that guy to want to commandeer it and keep it at the bottom of the ocean versus risk a launch, regardless of how you the player think of the idea
and thinking of the way you can like, effectively befriend that boxy underwater little propellered Regular Simple Robot Helper that follows you around at some point, that is, of course it can't talk to you, it's definitely Just(tm) this not-ever-a-version of a human robot for practical tasks (dyspeptical tasks, clerical tasks, hysterical tasks) and like, imagine Its interiority, get invested, try to protect it, humanize it regardless....whereas with actual humans, and their psyches in a microchip, you can kill them for not perfectly delivering whatever you wanted even when that's not what other humans ever exist to do. then simon loses the Company he still could've Gotten From catherine, [guy who killed original catherine] didn't succeed in keeping the ark unlaunched, b/c that's what you go and do....but really just thinking of that Thread that feels so extremely relevant of like, catherine copy being simon's only option sure and working With him on this mission until we stay with the edition of him who realizes it didn't lead to his escape onto the ark, i.e. always being in relation to him in a manner of a direct practical teamup & a [take it or leave it] sole option for that anyways....but that in her original, human-bodied life, she was always "oh only a little bit" dehumanized by everyone such that she is very much aware of the way that's defined & limited her life, never had friends, i know i'm difficult to like; until that dehumanization escalated to the extreme of trying to hit her to stop her from seeing her project through, and just happening to kill her, and the fact that this seems to no one just a coincidental whoopsie of a fate just entirely disconnected from the way others always saw her and treated her as this Other among others, while other [psyche/soma]s of others who are clearly not Your Self get to have friends and not be isolated and feel hard to like forever and end up killed by coworkers
tl;dr like love a text just inviting plenty of interpretations and lenses and perspectives, ofc gonna look at it like whoa it's anarchy in there (political cats sense) where are the borders where you are thee self above thee other....soma providing that thinnest boundary of like, yeah that mf over there? there but for the [being in a different body, in a different place, with 7 seconds of negligibly different life experience] go ye. but also the usual boundary of "that person is in a different body in a different place with a different whole life but you're [that] to them and they're just as much a person and a self and an other as you are" like catherine center of the game to me
(* just remembered i had these asterisks: sure enjoying how the premise of amnesia games effectively creates Alternate Selves b/w the protagonist's present self, with however much missing time, and past selves whose goings on are completely relevant to the in media res situation you're also tackling while obtaining pieces of that past to priovide further context/info, and how this premise manifests for different stories each time; you've even got oswald like physically divided into Two Selves in a:amfp, though iirc it's not like, psychically equivalent, kinda "regular oswald & nefarious destroy the world duplicitous oswald" lmao, classic....uhh and shoutout to penumbra being similar ish in that the protagonist's story isn't want's relevant, he's trying to find out what happened to his dad and more broadly the like underground pocket world he enters for those answers? iirc....but that soma shares that amnemonic premise of [intro] [suddenly like ???] [having to navigate your present mission & figure out the past & your Missing time] but like, thee respective Lores don't overlap really, soma obviously starts present day and takes an even more obvious leap into a future / completely different location, rather than amnesia games being set in the past with missing time of like, idk months? to even just days, uhh supposedly like [forever] in justine but that's like, i dunno sure lol, the peak mysterious / withheld protagonist really, on purpose. while naturally there's also the fact that, technically, this simon we are following at the start of the game did not actually forget anything, and that's a fun distinction despite that it otherwise initially seems like the same [amnesia] premise....and that he did kind of ""forget"" things in that original simon lived however much longer before dying, that his scan then ofc didn't retroactively include. so once again it's like, well, in amnesia ppl have likewise kind of rewound to a Past Self before the missing [crucial context to your in media res misadventure] time, w/daniel (and justine) even doing this On Purpose, though as is the nature of the amnesia series, everyone regains enough of that missing info about their goings on anyways, though you the player are Not in a story of like "wow they did Exactly the same thing again and ended up in the same place anyways" and Do get to kinda choose who they are / indeed end up with some Alternate Self, potentially, despite there being plenty of room wherein like, it's not precisely, granularly laid out Exactly Who They Are at any point anyways. only just now getting extra amnemonic lore that yes daniel got all fucked up on vitae rituals b/c that's just what happens! and people are fairly horny for it! always a possible interpretation that he was high on vitae (okay one proffered pronunciation of "curriculum vitae" (which i was like lord i feel like i've gone "what tf is that" about before but what tf is that. turns out it's what CV stands for as your specifically educational resumé) does say "vitae" would, in that case, rhyme with "nigh." other sources are listing like a million different combinations of a million different ways to pronounce each syllable. also they gotta say it a way in the game but i forget. daniel's VA apparently being some chemistry teacher? just like alchemy. not what the pope said to do, weird science, it's my creation....) anyways! the psyches diverge, the bodies don't, unless they do (oswald....uhh the guy in the bunker. lambert :( ) like catching up with The Self again, encountering extreme examples of Othering and Dehumanizing and [you are just like only a soma to me] with various means and ends of acting thusly to get xyz results
#uhh nominal tagging. i probably have nonzero soma posts...? maybe? lol#soma#amnesia#atdd#soma spoilers yeah but a) game's more than half a decade old at this point b) material that hinges on Surprising you the first time as like#thee sole worthwhile feature of its experience: probably not that good; i don't think soma's even dying to keep you from guessing any#''twists'' and if you Do it doesn't feel like you're like cheated of anything lol. though i'm sure the surprises are fun. the ending is sur#like yeah oh a fucked up surprise for the player too; but that's b/c the game of course Until Now followed the ''advancing'' simon copy#c) same as (b) but like spoilers don't really ruin things anyways imo. who is reading this in whole like ''damn i was Just gonna play this'#whereas idk now you know of it. also lbr who is reading this in whole period? probably some people lol. you do not have to ofc as a fact an#as a stance. i'm like; would i read someone's longass post abt something i don't already know abt / am not interested in? not often#d) if you Are like ''nooooo SOMA spoilers arrrgh i was Just abt to play it'' like damn my bad. i'm sorry. play it anyways it'll be fun#or e) watch a playthrough. i myself cannot Firsthand Game too much & this has generally been the case#long post ////#all this uncrucial and noncomprehensive but just taking 90k words & meandering tangents to say [hand over heart] catherine....#as is my mode of verbalizing anything really#i'll recommend the game easily enough; sure watched a full playthrough twice & may revisit for a thrice. or at least various clips lol#even got a safe mode (where you Can't Die so you can get through every part b/c thee story is the point anyways)
3 notes · View notes
maladaptivedaydreamsx · 9 months ago
Text
with several new things upcoming (gilbert route about to drop, ikevil eng, etc) friendly reminder to try and tag spoilers! some people don't care, but others are trying to avoid them, and if smth just dropped.. please have some courtesy 🙏
0 notes
rubys-domain · 1 year ago
Text
Tumblr media
this is adorable
0 notes
astrxealis · 1 year ago
Text
absolute refusal to see any ffxvi spoilers aside from the ones i unfortunately know. which is barely anything. just clive and cid for some reason in (???)
1 note · View note